Heaven or Hell (Everyone, including you, dies in one hit).Devil May Cry, especially the fourth game.The expansion, titled Portal of Praevus, added a fifth type, the Demoness, whose levels were Larva (easiest), Spawn, Fiend, She Bitch (hardest).The Crusader's levels went Gallant (easiest), Holy Avenger, Divine Hero, Legend (hardest).The Assassin was Rogue (easiest), Cutthroat, Executioner, Widow Maker (hardest).With the Necromancer, you had Sorcerer (easiest), Dark Servant, Warlock, Lich King (hardest).For the Paladin, it went Apprentice (easiest), Squire, Adept, Lord (hardest).Hexen 2 had four character types: Paladin, Crusader, Necromancer, and Assassin.The sequels to Heretic, Hexen and Hexen 2, had difficulties named after your chosen class, depending upon whether you were a Fighter/Cleric/Mage.Heretic had Ye Olde Butcherede Englishe titles that are references to the Wolfenstein 3-D and Doom level names:.There was once a fanmade difficulty mod called "Pray to God" that was even harder than Nightmare, which threw everything that Nightmare had at you, but limited you to just the pistol.Early alpha builds of Doom called the easiest skill level "I Just Want to Kill" and the menu graphic filename M_JKILL was retained for skill 1 in the final version.On "Death Incarnate", he looks borderline satanic. On "Daddy" difficulty, he wears a baby bonnet and sucks a pacifier. With accompanying mugshots of the hero B.J.Full Spectrum Warrior for Xbox is a particularly boring example, as it has only two difficulties.Examples are listed in order from easiest to hardest. The details of gameplay differences between levels are irrelevant unless they are related to the name. These examples should be the names of the levels only, since that's what the trope is about. For comments on your gameplay, see Idiosyncratic Combo Levels.Įxamples of Idiosyncratic Difficulty Levels include: See also Easy Mode Mockery, where the idiosyncracy extends to your treatment in the gameplay. Only unusual examples should be added to this article. Of course, if you use more than one word, everyone will call them "Easy", "Medium" and "Hard", but it does help establish continuity and mis-en-scene.įor idiosyncratic "Very Easy" and "Very Hard" levels only, see Easier Than Easy and Harder Than Hard. Another widespread trend is to Title Drop one of the difficulty settings, typically the hardest one. However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Traditionally, they would just be called Easy, Medium, and Hard (and possibly Expert). Most video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Įven difficulty-selection menus are cuter with puppies. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |