c trng ca sê-ri là vic xây dng li chi t do trong bi cnh mt th gii m rng. A pop-up store selling exclusive merchandise themed around the Konami Code has opened at the Akihabara Container in Tokyo's Akihabara district. The Elder Scrolls là mt dòng trò chi in t hành ng nhp vai ch yu c Bethesda Game Studios phát trin và Bethesda Softworks phát hành. The Elder Scrolls VI: Tamriel is the 6th and possibly final game in the great Elder Scrolls series by Bethesda Studios, though there are rumors that Bethesda might make a spin-off game of the series kind of like Obsidian did with Fallout: New Vegas. Based on the usual timescale of Bethesda's development, that could mean that Elder Scrolls fans wind up waiting another several years before finally getting a chance to revisit Tamriel. Both games were announced at E3 2018, but while Starfield is targeting a release for late next year, The Elder Scrolls 6 remains in pre-production. However, there are still tons of rumors floating around with fans hoping to see. En esta serie el jugador participa en una historia épica en el continente de Tamriel tomando parte fundamental en los acontecimientos, normalmente de carácter apocalíptico, de cada era. The Elder Scrolls VI release date is still unclear, with Bethesda offering little news over the past few months. Bethesda Game Studios ultimately decided to push forward with Starfield, effectively putting The Elder Scrolls 6 on the backburner. The Elder Scrolls es una serie de videojuegos de rol característica por su gran libertad en el planteamiento y gran extensión territorial. 2 The number of the Scrolls is unknown not necessarily due to their immense quantity, but because the number. In a wide-ranging interview with IGN Unfiltered covering Skyrim's 10th anniversary, Starfield, and The Elder Scrolls 6, Howard talked about the lengthy list of projects that wound up pushing the project back upon the conclusion of Fallout 4 in 2015. The Elder Scrolls ( Kelle in the Dragon Language 1 ), also called the Aedric Prophecies (though the accuracy of that term is often disputed), are scrolls of unknown origin which simultaneously archive both past and future events. "I quickly and haphazardly read through the draft of the update and in all my wisdom approved it," said Peklar. In an update to Kickstarter backers, the creative director and EbbSoftware CEO apologized to fans and took full responsibility for the update being posted. On today's IGN The Fix: Games, Ljubomir Peklar, the creative director for Scorn, has publicly apologized following a "hostile" update sent out about the game's delay.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |